I’ll check back in after a few months and report what progress I’ve made. I’ll try the Godot tutorial you referenced as well as the very beginning Gamemaker Studio interactive tutorials before the free 30 days are over just to get my feet wet. I don’t really have any hope for “commercial” level. Aiming for Game Jam level games / board game prototyping seems a realistic possibility rather than anything more complicated. I half heartedly started to try learning Swift but… it was too abstract and career level investment for me without a concrete end goal. ![]() I have some experience with very, very basic programming (maybe, literally BASIC programming), but I was just afraid of having to learn “career level” programming just to dabble with games. ![]() If you know what you’re trying to do, it’s far easier to learn to program towards that goal than it is if you are just wandering around looking for something to hit with a hammer. ![]() It’s not that difficulty, in spite of society making people think it is. There’s a 99% chance you are going to have to learn to do some programming.
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